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Hey Stoff thanks for this great rig!I was going to animate it for my new personal project but stumbled upon some problems with it.
1- When switching to FK Spine, the character goes up! and the CoG remains in its original spot.
2- Can you please make "FK Hip" isolatable like Zelda/Link? It's already ok in "IK Spine" but not in FK mode.
3- There's not an option for FK legs. This isn't really important to me personally but It'd be great if this rig gets this feature!
4- Can you please add Local/World Space for FK Arms\Legs as well?
Any chance of getting a blender or gltf export of this? :)
I do want to learn blender rigging! Right now best I can do is fbx but the controls don't transfer with that. Even then blender orients joints differently so the maya skeleton isn't all the useful
Ah, no worries. I was thinking some of your other models had a blender compatible version, but my brain is mud, so I might just be imagining things.
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Hey Stoff thanks for this great rig!
I was going to animate it for my new personal project but stumbled upon some problems with it.
1- When switching to FK Spine, the character goes up! and the CoG remains in its original spot.
2- Can you please make "FK Hip" isolatable like Zelda/Link? It's already ok in "IK Spine" but not in FK mode.
3- There's not an option for FK legs. This isn't really important to me personally but It'd be great if this rig gets this feature!
4- Can you please add Local/World Space for FK Arms\Legs as well?
Any chance of getting a blender or gltf export of this? :)
I do want to learn blender rigging! Right now best I can do is fbx but the controls don't transfer with that. Even then blender orients joints differently so the maya skeleton isn't all the useful
Ah, no worries. I was thinking some of your other models had a blender compatible version, but my brain is mud, so I might just be imagining things.