Sorry for the word i will use but it is genuine... Fuck that is cool but fuck not a complete game and it woul be so fucking awsome with a story mode a map where you travel solve clue or discover story and different environment and then the attack phase is like this little game and the map discovering should be based on the mechanics of dice and all .. and along the game new type of uniy to buy as the game advance and some modificator to add to the dice like more chance to get pair but one dice less or specific dice with element power fire ice etc that if you buy a unit with this dice it will give bonus to the unit... could be the contrary of a bonus too... anyhow so fucking much potential adore it tks a lot
haha thank you. It's definitely not a complete game being done for a jam. I'm glad you like what's there and see the potential! We do have a post jam version coming. It's not going as far as all that but it'll be a little more fleshed out! I appreciate the input and suggestions
I must say I really love the overall look of the game. Maybe a type of currency to buff the dice mechanic?, passive abilities for units in the shop would be nice to make this more of a strategy/survival/roguelike game. More enemies and units would be cool of course.
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Sorry for the word i will use but it is genuine... Fuck that is cool but fuck not a complete game and it woul be so fucking awsome with a story mode a map where you travel solve clue or discover story and different environment and then the attack phase is like this little game and the map discovering should be based on the mechanics of dice and all .. and along the game new type of uniy to buy as the game advance and some modificator to add to the dice like more chance to get pair but one dice less or specific dice with element power fire ice etc that if you buy a unit with this dice it will give bonus to the unit... could be the contrary of a bonus too... anyhow so fucking much potential adore it tks a lot
haha thank you. It's definitely not a complete game being done for a jam. I'm glad you like what's there and see the potential! We do have a post jam version coming. It's not going as far as all that but it'll be a little more fleshed out! I appreciate the input and suggestions
Really cool! A full game would be awesome
Thanks! IF it were a full game, what kind of features would you be interested in seeing?
I must say I really love the overall look of the game. Maybe a type of currency to buff the dice mechanic?, passive abilities for units in the shop would be nice to make this more of a strategy/survival/roguelike game.
More enemies and units would be cool of course.
By the way, your game reminds me to one called Auto NecroChess (love it too) https://stopsignal.itch.io/auto-necrochess
Great suggestions! I'll have to check out the reference