Star Peak
Play as Rem, a young girl who dreams of being a mage in a world where magic doesn't exist. Despite that, Rem wishes to bring this wonder into the world. She finally decides to climb a nearby mountain after hearing rumours: it holds a spirit that grants the wishes of everyone who makes it to the top.
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Accessibility Options
Check our options panel for a bunch of accessibility options!
- Screenshake On / Off
- Casual Level Set
- Volume sliders
- Particles: Normal / Low / Off
- Alternative Chiptune Soundtrack
- Optional Checkpoint (Default Off)
- Gamepad Support
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Made for the Time's Ticking (ESA Winter 2024) Game Jam within 96 hours.
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Credits
Stoff: Directing, Art, Narrative, Dialogue.
NateTheSoundNinja: Original Soundtrack
Kepsert: Programming, Level Design, SFX, Cutscenes, Alternative Chiptune Soundtrack, Talking Sign.
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Soundtrack
Original Soundtrack:
Main Menu / Town: Chiptune base by Kepsert, orchestration + mixing / mastering by NateTheSoundNinja - Star Peak Original
Area1 through 4: NateTheSoundNinja - Star Peak Original
(Alternative) Chiptune Soundtrack:
Main Menu: Kepsert - Super Box Box
Town: Kepsert - Super Box Box
Area 1: Kepsert - Star Peak Original
Area 2: Kepsert - Star Peak Original
Area 3: Kepsert - Giraffe o'Clock
Area 4: Kepsert - Star Peak Original
Victory: Kepsert - Star Peak Original
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.3 out of 5 stars (6 total ratings) |
Authors | Stoff, KepFox |
Genre | Platformer, Adventure |
Made with | Unity, Aseprite |
Tags | 2D, chiptune, Dreams, Female Protagonist, Physics, Pixel Art, Singleplayer |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Comments
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This is just amazing the amount of content in your game is mind blowing! Not only are there so many different characters to talk to but also the amount of environment to explore is just mind blowing! The art loosely reminded me of Terraria with the cozy characters of Stardew so I was immediately hooked. Speaking of, haha, the grappling hook is a super satisfying mechanic! Amazing work~
Also I just love the Team name and logo: Manners maketh game is perfect!
EDIT of 2/7/2024: Well I somehow able to beat Regular Mode afterwards, with checkpoints on. For some parts they are still fine I guess, this is the full try of the Regular Mode.
I think this is a pretty good and promising game. Reason why promising, is because it has some issues, and might need some number of tweakings. Well I guess someone else already had the same problem/s, but yeah. I think few-some levels needs to be also tweaked a bit in regular. I'm sorry if I couldn't explain more or show, but some of the pulley platforms are very hard to get back in the snowpeak area in regular, if you accidentally put one of them in max bottom (I'm sorry if my wording is not good.) Still there's many good things in this, and I still enjoyed the game, even if it's only in casual.
Overall, very nice.
Also a very random very late follow up comment I guess, would be cool to see some references of some of the characters
very nice game
Hmmmm, am I missing something with grapple? I click the mouse and it attaches for a split second and I don't go anywhere.
Hi! Thanks for trying the game!
So in general, you're going to want to hold the mouse button to keep the grapple going- from there forward you can use your directional input (A and D) to swing back and forth, let go of mouse button once you've made enough momentum. Alternatively you could jump into an angled grapple (hold mouse click, when you do this!) and let the gravity's moment give you some start-up momentum.
Hopefully that helps! ^That's based on the game running as intended on your device, but in the case it's an actual issue, I'd love to hear about specifics so I can look into a solution :D