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(+4)

This is a nice use of the theme. It also works really nice and has a appealing visual theme. Overall good,except for my gaming skills lol.

(1 edit)

Petje, thank you so much for playing and for your kind words! Haha I did awful too x,D

Deleted 176 days ago
(+2)

Thank you so much for playing Valo, it really means a lot to me and the team. Also for the kind words <3

(+2)

Thanks for the kind words! We all really appreciate it!

(+3)

Pretty fantastic, presentation-wise it was perfect although there were things like the walking cycle could do some polish. Generally I'm surprised how much you managed to add in time for the jam. I didn't really notice if the results the dice rolled did anything

Thank you for the feedback!

Hiii thank you for playing!

There definitely are things that could've had some more polish, I agree :D For this game I don't think I'll be dropping a post-jam update though ^^


As for the dice rolling - if you kill the number the enemy "rolled" while standing inside the correct numbered field you gain more money. You're basically playing as the bet in a casino dice game, I hope that helps!

(+2)

Ahhh, I see, that's a very cool an interesting mechanic. Also yeah, don't worry about the polish, just pointing it out in case you find it helpful. Honestly i don't think i could bring myself to do a game with this much quality in such a short time frame even with a team

(+3)

Fun lil game. I got to a point where, despite having the funds, I wasn't able to upgrade my fire rate any further! 

Sometimes it felt like my projectile also went over the heads of enemy dice without hurting them.

Otherwise great game!

(+2)

Hey Revvy! How far did you get/what wave?

I agree with the projectiles thanks for the feedback. <3

(+1)

I can't recall. I think I was around wave 16 or something? It cost around 279 coins to upgrade if I remember, and I had over 300 at the time, but couldn't upgrade fire rate further. 

Always happy to give feedback. Plus, Stoff's my boy. Great lil jam game. 

(+1)

Oh, that's on me! We last-minute put in the UI interface and I didn't get to properly remove the button at some point. Basically, you have reached the cap on fire rate hence it wasn't available anymore, it's meant to have some user feedback at this point :D

(+1)

Tysm :)

(+3)

dang Damian be rootin, tootin, and by god he shootin... but most importantly he's kind

(+2)

Haha Gene thank you <3