Great game, everything was awesome. I got so fascinated by your work, everything was in sync and it felt amazing, I wanted to pop the hood and check what's going on under it, I downloaded the source file and I noticed that It doesn't contain any of the art and some scripts. was that done deliberately? any chance I can get my hands on the complete source? I would really appreciate it.
Stoff, our artist, doesn't generally share the game jam's art online, so we deliberately left it out of the source files, sorry! HOWEVER, he does often make specific packages / asset sets that are free to download from his itch page, unfortunately, not these assets!
As for some of the scripts, I used a bought package called Behavior Tree Designer, and while I did code all of the actual behaviors myself, they wouldn't work without the behavior designer which actually put everything (enemy behavior that is) together. So yea, due to legal reasons I had to leave out the behavior tree stuff, sorry (can't just upload a paid package that's still actively being updated on the unity asset store @ an open source :D)
I suggest the the first thing anyone does when playing is go to options and change the key bindings as 1. the game never explains the controls and 2. the defaults suck. I set movement to the arrows, jump to up, blood drain to down, and dash to c. Once you get the sorted out the game is pretty fun. I never figured out what the down-arrow meter does though, I never saw it drain.
Sorry for the late reply! It depends on which input system you're using; Keyboard vs Gamepad, but you can find all controls in the Keybinds panel in the menu :)
Interesting game~! I love how WE are controlling a self AWARE villain, kinda cool~ Though they're very nihilistic lmaoooooo. I think the control section/description of the game needs to be updated because I didn't realize there's a jump down attack until 40+ minute into the game! Also I'm literally fighting the characters, my microphone, and me stupidly forgetting to record things after a break. Overall, would love more of this actually!!! (aka cool!!!)
ACTUALLY, she has WAY more health but the heroes deal more damage cause they're overleveled for the fight and put all their points in the damage tree, yep!
well that still doesn't explain the heroes huge amount of health and the vampire lords pitiful damage. as well as the fact the vampire barely has any special attacks (almost like the devs ran out of time to implement a harder final boss)
Hehe, imagine she's one of the first bosses in the game and the heroes have grinded fodder monsters until they were actually strong enough to beat the final boss already - they're just overleveled! :D
wao this game is deep in the story, love it <_< well done to all of you in the team, it is really amazing from the gameplay, art to music, although I do hate the healer too the guarantee getting hit from the star is way too annoying for me :p There 2 problems tho is that only when I reach the last level and fight for a while that I realize I can down smash and kill the fricking star
Hehe the star is slightly annoying indeed, which is intended! You can destroy it by jumping/doing a regular slash twice, or like you said; with a downsmash. Once you get more accustomed to it, you'll find that it's actually quite easy to break the star before it saps any health :D
If you mean the controls on how to play the game, there's a keybinding menu in the options screen where you're able to set everything to what is convenient for you :D
Great game! Love the meta-ness of the game, the idea is really creative, the art is great and the combat is satisfying. However I don't really know how to do the weird down arrow thing? I checked all the keybindings but none of them have anything to do with the down arrow symbol. Also sometimes after I die, the characters I killed become unkillable and the suck blood option becomes usable. It might be because my mac is really bad though...
That was fun! I'm glad you didn't go too far into the whole self-aware game characters thing. A lot of games get a bit over-dramatic with that plot thread, but you managed to keep it relatively light.
It seems like the quit button on the title screen doesn't work for me. Part of me wonders if that's not part of the joke from the ending, but I feel like maybe it's just a bug?
I think what's going on with both quit and the end of the game is that the application terminated, but in the browser version that just makes it freeze up.
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Great game, everything was awesome.
I got so fascinated by your work, everything was in sync and it felt amazing, I wanted to pop the hood and check what's going on under it, I downloaded the source file and I noticed that It doesn't contain any of the art and some scripts. was that done deliberately?
any chance I can get my hands on the complete source? I would really appreciate it.
Hi! Thanks for playing and for the kind words!!!
Stoff, our artist, doesn't generally share the game jam's art online, so we deliberately left it out of the source files, sorry! HOWEVER, he does often make specific packages / asset sets that are free to download from his itch page, unfortunately, not these assets!
As for some of the scripts, I used a bought package called Behavior Tree Designer, and while I did code all of the actual behaviors myself, they wouldn't work without the behavior designer which actually put everything (enemy behavior that is) together. So yea, due to legal reasons I had to leave out the behavior tree stuff, sorry (can't just upload a paid package that's still actively being updated on the unity asset store @ an open source :D)
I suggest the the first thing anyone does when playing is go to options and change the key bindings as 1. the game never explains the controls and 2. the defaults suck. I set movement to the arrows, jump to up, blood drain to down, and dash to c. Once you get the sorted out the game is pretty fun. I never figured out what the down-arrow meter does though, I never saw it drain.
How does the blood drink work? The input doesn't seem to do anything.
Oh never mind, the game told me haha
how do i attack???
Sorry for the late reply! It depends on which input system you're using; Keyboard vs Gamepad, but you can find all controls in the Keybinds panel in the menu :)
AWESOME. so. much. art. bravo on the sound and the writing too. It was super hard, but fun!
-FISH CHIESA [Box of Mushrooms]
Interesting game~! I love how WE are controlling a self AWARE villain, kinda cool~ Though they're very nihilistic lmaoooooo. I think the control section/description of the game needs to be updated because I didn't realize there's a jump down attack until 40+ minute into the game! Also I'm literally fighting the characters, my microphone, and me stupidly forgetting to record things after a break. Overall, would love more of this actually!!! (aka cool!!!)
Nice! Hard game and fun!
Although short, it's a good game, very different from the typical boss rush. Congratulations.
Fun game! I love the bat mechanic.
vampire overlord:final boss
also vampire overlord:has significantly less health than any of the heroes.
ACTUALLY, she has WAY more health but the heroes deal more damage cause they're overleveled for the fight and put all their points in the damage tree, yep!
well that still doesn't explain the heroes huge amount of health and the vampire lords pitiful damage. as well as the fact the vampire barely has any special attacks (almost like the devs ran out of time to implement a harder final boss)
Hehe, imagine she's one of the first bosses in the game and the heroes have grinded fodder monsters until they were actually strong enough to beat the final boss already - they're just overleveled! :D
wait the vampire overlord is the first boss?!?
wao this game is deep in the story, love it <_< well done to all of you in the team, it is really amazing from the gameplay, art to music, although I do hate the healer too the guarantee getting hit from the star is way too annoying for me :p There 2 problems tho is that only when I reach the last level and fight for a while that I realize I can down smash and kill the fricking star
Hey! Thank you for playing :D
Hehe the star is slightly annoying indeed, which is intended! You can destroy it by jumping/doing a regular slash twice, or like you said; with a downsmash. Once you get more accustomed to it, you'll find that it's actually quite easy to break the star before it saps any health :D
yeah true ๐๐
yooo, the knight has my username
Nice
I know absolutely nothing about that... hehe
amazing concept, quite challenging, great story.
i like the difficulty setting and button remapping.
minor bug: batform cant fly up or down with the control stick
can you give us the control?
If you mean the controls on how to play the game, there's a keybinding menu in the options screen where you're able to set everything to what is convenient for you :D
thank you!
Great game! Love the meta-ness of the game, the idea is really creative, the art is great and the combat is satisfying. However I don't really know how to do the weird down arrow thing? I checked all the keybindings but none of them have anything to do with the down arrow symbol. Also sometimes after I die, the characters I killed become unkillable and the suck blood option becomes usable. It might be because my mac is really bad though...
Very fun game! I love this reverse-boss fight-type action game like this. The art also beautiful!
That was fun! I'm glad you didn't go too far into the whole self-aware game characters thing. A lot of games get a bit over-dramatic with that plot thread, but you managed to keep it relatively light.
It seems like the quit button on the title screen doesn't work for me. Part of me wonders if that's not part of the joke from the ending, but I feel like maybe it's just a bug?
Hey! Thank you so much for your comment! I'm glad you liked the game and I do agree that Stoff did a great job keeping the self-aware thing light :D
As for the quit button... yea... yea... that's definitely.. intended, as a joke indeed, yea, that's it! It's part of the joke! Definitely is!
I think what's going on with both quit and the end of the game is that the application terminated, but in the browser version that just makes it freeze up.
This was a fun little game. The ending got a nice chuckle out of me.
Highly recommend anyone playing this use a controller!
Thank you for playing! I'm glad you enjoyed it :D It's been a week of hard work haha.
Controller is definitely my favourite as well, but sitting back and playing one-handed on keyboard is also quite fun hehe